Fire
Burn · Spread · SiegeEvery hit sets the target alight and the burn keeps ticking after the shot lands. Pick the Pyroclasm relic and a dying monster's flames jump to the next one in line. Fire splash scorches the ground, and anything that walks scorched ground burns harder.
- Strong vs
- Air · Earth 2.0×
- Weak vs
- Water · Arcane 0.4×
- From the Fire line
- Pyre Bore1,398 damage per shot. The single heaviest hit on the board.
- Magma · Steam · AshfallFuse Fire with Earth, Water or Air and the weakness disappears.
- Cinder Drake · Pyre TyrantThe two Fire bosses. Bring Water.